iPhone app practice ideas?

Sami
Sami Posts: 4,634
edited May 2012 in The Clubhouse
I got a Mac Mini from work, picked up some iPhone SDK books to help me get started with ObjC and Cocoa programming. Now I need some simple ideas I could practice with. I prefer something related to audio if possible. These are not meant to be commercial applications, I'm not looking to steal anyone's ideas, just something simple that you may need for your specific tasks.
Post edited by Sami on

Comments

  • unc2701
    unc2701 Posts: 3,587
    edited February 2010
    How about an app to play a tone sweep and use the mic to measure the response? For speaker testing, finding standing waves, etc.
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  • mantis
    mantis Posts: 17,194
    edited February 2010
    unc2701 wrote: »
    How about an app to play a tone sweep and use the mic to measure the response? For speaker testing, finding standing waves, etc.

    +1 on that idea
    Dan
    My personal quest is to save to world of bad audio, one thread at a time.
  • Sami
    Sami Posts: 4,634
    edited February 2010
    Thought about that as well. I will put that on my short list of iPhone projects. My wife is a cell phone addict, she has been wanting an iPhone for a long time and finally ordered one so I will have a phone to test with as well.
  • DeusExa
    DeusExa Posts: 491
    edited February 2010
    Should also look into Android dev.
  • AsSiMiLaTeD
    AsSiMiLaTeD Posts: 11,726
    edited February 2010
    How about an app for remote control of ps3?
  • Sami
    Sami Posts: 4,634
    edited February 2010
    DeusExa wrote: »
    Should also look into Android dev.

    Android will/should run Java and almost any Linux app on the market. I already have Java environment setup for Blackberry and porting those for Android should not be a big task.

    I wish I could get a Nokia N900. Maemo seems to be even better than Android as it will give you full root access while Android is very restrictive.
  • John30_30
    John30_30 Posts: 1,024
    edited February 2010
    Have you installed the iPhone SDK yet?
  • howie777
    howie777 Posts: 357
    edited February 2010
    i have had the iPhone SDK for a year now. Most I have done is make it through an objective c book and most of the way through iphone specific book. I just can't seem to find the motivation after 8 hours of software dev at work to keep going at home. I even have app ideas I want to do, if nothing else for myself. lol I'm getting lazy at my age ( a whopping 32).

    As for app ideas, you always could find one you kind of like at the app store and try to make a better version of it. I am really picky about user interfaces and always think I can do better, never tried though, might hurt my ego if I did and failed :D

    Best of luck to you.

    Howie
  • Sami
    Sami Posts: 4,634
    edited February 2010
    John30_30 wrote: »
    Have you installed the iPhone SDK yet?

    Yes, I have. Played around with Xcode a little but haven't had any time yet to dig in deeper.
  • DeusExa
    DeusExa Posts: 491
    edited February 2010
    howie777 wrote: »
    I even have app ideas I want to do, if nothing else for myself. lol I'm getting lazy at my age ( a whopping 32).

    I'm already getting lazy at half that age...so many ideas >_<
  • unc2701
    unc2701 Posts: 3,587
    edited February 2010
    Sami wrote: »
    Thought about that as well. I will put that on my short list of iPhone projects. My wife is a cell phone addict, she has been wanting an iPhone for a long time and finally ordered one so I will have a phone to test with as well.

    For the response, you'd want to have the hardware so you could get the mic calibrated. Probably would need different calibration for 1st gen, 3g, 3gs, but let's not get too ahead of ourselves...
    Gallo Ref 3.1 : Bryston 4b SST : Musical fidelity CD Pre : VPI HW-19
    Gallo Ref AV, Frankengallo Ref 3, LC60i : Bryston 9b SST : Meridian 565
    Jordan JX92s : MF X-T100 : Xray v8
    Backburner:Krell KAV-300i
  • Sami
    Sami Posts: 4,634
    edited February 2010
    unc2701 wrote: »
    For the response, you'd want to have the hardware so you could get the mic calibrated. Probably would need different calibration for 1st gen, 3g, 3gs, but let's not get too ahead of ourselves...

    Yep, something simple for now. I will save all calibration routines to work stuff, I get to do that too much over there. :)
  • DeusExa
    DeusExa Posts: 491
    edited February 2010
    Both code? # of downloads?
  • Sami
    Sami Posts: 4,634
    edited February 2010
    John30_30 wrote: »
    Have you installed the iPhone SDK yet?

    Talk about ugly code syntax! I'm talking about octomom having kids with K.Richards ugly... ObjC, can't say I like it.

    Xcode environment is ok but certainly not up to par with some of the better IDE's out there. UI Builder is quite nice but I feel the whole setup has an unorganized feel to it. Part of it has to do with the fact I am not very familiar with OSX yet and have trouble finding my way around there at the moment. How things work on Mac's is certainly different, whether it's bad or god is dependent of the situation and user.
  • transmaster
    transmaster Posts: 428
    edited May 2012
    unc2701 wrote: »
    How about an app to play a tone sweep and use the mic to measure the response? For speaker testing, finding standing waves, etc.

    Check out these app's:http://www.faberacoustical.com/
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