POLK AUDIO 4SHOT - XBOXONE - Comparison verses other HEADSET

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  • johny3
    johny3 Posts: 3
    edited February 2014
    regnaston wrote: »
    Polk has said the headset is the same...the difference lies in the fact that the Melee comes equipped for the 360 whereas the 4Shot does not

    that is what I figured, just wanted to make sure. thanks
  • Zeros
    Zeros Posts: 940
    edited February 2014
    johny3 wrote: »
    that is what I figured, just wanted to make sure. thanks

    Yes, I asked Polk the same thing on their facebook page and they replied that both are identical.
  • Havok10
    Havok10 Posts: 1
    edited February 2014
    Would the 4shot/Melee work for PC gaming?? Obviously you could get sound but would the Microphone work?
  • Sirch
    Sirch Posts: 20
    edited February 2014
    Havok10 wrote: »
    Would the 4shot/Melee work for PC gaming?? Obviously you could get sound but would the Microphone work?

    No, the microphone wouldn't work.


    So I was playing some ESO this weekend on my PC with the auxiliary cable that came with my Melee headset, and the button came off! I don't think I've ever even used it before (only had it a month).

    I've never used it and it's already broken.
  • [Deleted User]
    [Deleted User] Posts: 7,658
    edited February 2014
    Hello,
    I'm sorry there's a problem. Contact Polk's CS guys at: polkcs@polkaudio.com or call them at 1-800-377-7655 and I'm sure they'll help.
    Regards, Ken
  • Zeros
    Zeros Posts: 940
    edited February 2014
    http://majornelson.com/2014/02/11/xbox-one-stereo-headset-and-headset-adapter-details/

    Hey Ken or someone at Polk, can you comment on this? They are saying that the chat adapter is just for chat audio and that you still need a wire running from the Xbox One to your headset for game audio. So no completely wireless option? (minus the chat cord from the controller to the headset, of course).
  • [Deleted User]
    [Deleted User] Posts: 7,658
    edited February 2014
    Hi,
    I'll check with Polk on that.
    Ken
  • Zeros
    Zeros Posts: 940
    edited February 2014
    It looks like Major Nelson just posted an update:

    I’ve seen a lot of questions about what will / won’t work. Here is an easy way to think about it:

    Legacy gaming headsets get game audio from the back of the console from the S/PDIF port. Get chat audio by connecting the 2.5mm chat cable to the adapter,

    New Xbox One headsets – get chat and stereo directly from the adapter. No need to connect anything to the console.

    Any 3.5mm stereo headset (that uses the CTIA plug standard) can get stereo game audio by plugging into the adapter.
    Xbox One By Larry Hryb, Xbox LIVE's Major Nelson

    So it seems like all audio is through the adapter and no wire is needed to the console. Whew.
  • bishop007
    bishop007 Posts: 6
    edited February 2014
    Zeros wrote: »
    It looks like Major Nelson just posted an update:

    I’ve seen a lot of questions about what will / won’t work. Here is an easy way to think about it:

    Legacy gaming headsets get game audio from the back of the console from the S/PDIF port. Get chat audio by connecting the 2.5mm chat cable to the adapter,

    New Xbox One headsets – get chat and stereo directly from the adapter. No need to connect anything to the console.

    Any 3.5mm stereo headset (that uses the CTIA plug standard) can get stereo game audio by plugging into the adapter.
    Xbox One By Larry Hryb, Xbox LIVE's Major Nelson

    So it seems like all audio is through the adapter and no wire is needed to the console. Whew.

    That's what I figured. Really good news.
  • Swanny32
    Swanny32 Posts: 4
    edited February 2014
    Can you stream music to the 4 shots?
  • GAMEPHRENIC GOD
    GAMEPHRENIC GOD Posts: 53
    edited February 2014
    Nices
    Zeros wrote: »
    It looks like Major Nelson just posted an update:

    I’ve seen a lot of questions about what will / won’t work. Here is an easy way to think about it:

    Legacy gaming headsets get game audio from the back of the console from the S/PDIF port. Get chat audio by connecting the 2.5mm chat cable to the adapter,

    New Xbox One headsets – get chat and stereo directly from the adapter. No need to connect anything to the console.

    Any 3.5mm stereo headset (that uses the CTIA plug standard) can get stereo game audio by plugging into the adapter.
    Xbox One By Larry Hryb, Xbox LIVE's Major Nelson

    So it seems like all audio is through the adapter and no wire is needed to the console. Whew.
  • KirkSi
    KirkSi Posts: 10
    edited February 2014
    If the XBox One is 'downmixing' the 5.1 signal to a simulated surround for stereo headphones can we use any polk passive headphones and plug them into the audio adapter and be able to pinpoint footsteps etc. in online multiplayer? I know you won't have the chat option then but some people don't join in with the online chat and might prefer to use a premium set of Polk headphones instead.
  • GAMEPHRENIC GOD
    GAMEPHRENIC GOD Posts: 53
    edited February 2014
    I hope this is the case. Especially if your playing COD. I am a Commander, so all I do is talk and try my best not to loose focus.

    Can we please escalate this to the Developer Ken, this was another type of naturally question that Multiple players need to know. "Can I hear them" and in addition, is there a way to cut down some of the atmospheric sounds or keep them on the back end. Because almost all S&R, S&D, KC and TD player want to know is can I hear the enemy without unnecessary distract to maintain my focus until the next kill. Players only do party chat most of the time, because we have yet to find a headset that gives us that distinctive sound without killing our ears. Is should be more comfortable, like shotting ducks in a barrier or something like that.

    KirkSi wrote: »
    If the XBox One is 'downmixing' the 5.1 signal to a simulated surround for stereo headphones can we use any polk passive headphones and plug them into the audio adapter and be able to pinpoint footsteps etc. in online multiplayer? I know you won't have the chat option then but some people don't join in with the online chat and might prefer to use a premium set of Polk headphones instead.
  • [Deleted User]
    [Deleted User] Posts: 7,658
    edited February 2014
    Hello,
    I'll forward this to Polk, keep in mind I don't think they'll be able to answer for a few days.
    Ken
  • [Deleted User]
    [Deleted User] Posts: 7,658
    edited February 2014
    Here's their response:

    "For Xbox One this is correct – any pair of premium passive Polk headphones could be used. The gaming models generally have better microphones optimized for chat though."


    Ken
  • GAMEPHRENIC GOD
    GAMEPHRENIC GOD Posts: 53
    edited February 2014
    In respects to the most recent concerns. Has there been a study that validates a Multiplayers responsiveness and effeciency based on the type of sound they are experiencing. Say for Instances, 2 competitive player (teams) with similar abilities, experiencing 7.1 vs 5.1 and simulated versus true surround sound. Who is most likely and consistenly come out on top. Especially in the clutch scenario! Who would out clutch who. Earlier this week on S&R, I clutched a match, 6 to 1 in the last 140mins in the match.

    Just a thought, but would be a good commerical or experience. Who would out clutch Who, in the open field?
    KirkSi wrote: »
    If the XBox One is 'downmixing' the 5.1 signal to a simulated surround for stereo headphones can we use any polk passive headphones and plug them into the audio adapter and be able to pinpoint footsteps etc. in online multiplayer? I know you won't have the chat option then but some people don't join in with the online chat and might prefer to use a premium set of Polk headphones instead.
  • TangentialShark
    TangentialShark Posts: 11
    edited February 2014
    Hello there guys! This is my first post here and I have a question regarding the Polk Melee for Xbox 360. It has been confirmed that the Polk Melee will work on Xbox One once the Microsoft stereo adapter is released but what I want to know is if game and chat audio on the Melee will work identical to the 4Shot in that only one cable to the controller is needed or will a cable also have to be run to the back of the console? Again, this is in regards to the Melee, not the 4Shot. Thanks in advance!
  • SwiftyCG
    SwiftyCG Posts: 29
    edited February 2014
    Hello there guys! This is my first post here and I have a question regarding the Polk Melee for Xbox 360. It has been confirmed that the Polk Melee will work on Xbox One once the Microsoft stereo adapter is released but what I want to know is if game and chat audio on the Melee will work identical to the 4Shot in that only one cable to the controller is needed or will a cable also have to be run to the back of the console? Again, this is in regards to the Melee, not the 4Shot. Thanks in advance!
    I want to know as well. Thanks
  • regnaston
    regnaston Posts: 38
    edited February 2014
    SwiftyCG wrote: »
    I want to know as well. Thanks

    The cable to the xbox is only needed when you use it on a 360. The Xbox One sends game audio and voice chat through the controller
  • modthis
    modthis Posts: 1
    edited February 2014
    1. Will the Xbox One be downing mixing surround sound to stereo the day these comes out?

    2. Is this process essientially the same as Dolby Headphones/Astro Mixamp?

    3. Do you mean by only L and R signals that we will hear simulated surround sound in L and R or that only L and R channels are all we will hear?

    There is some discussion on this subject and these things remain unclear for a few.
  • Sirch
    Sirch Posts: 20
    edited February 2014
    Hello,
    I'm sorry there's a problem. Contact Polk's CS guys at: polkcs@polkaudio.com or call them at 1-800-377-7655 and I'm sure they'll help.
    Regards, Ken

    Hi Ken,

    I emailed the address you listed on the 12th and I haven't received a response. Any idea what their turn around time is?

    Thanks!
  • Sirch
    Sirch Posts: 20
    edited February 2014
    modthis wrote: »
    1. Will the Xbox One be downing mixing surround sound to stereo the day these comes out?

    2. Is this process essientially the same as Dolby Headphones/Astro Mixamp?

    3. Do you mean by only L and R signals that we will hear simulated surround sound in L and R or that only L and R channels are all we will hear?

    There is some discussion on this subject and these things remain unclear for a few.

    So unless the headphones have multiple speakers, you will only get simulated surround sound. My understanding is that you will get simulated surround sound with the headset connected to the controller. There may be an option though to choose between Stereo and simulated surround sound.
  • Blankman
    Blankman Posts: 51
    edited February 2014
    Sirch wrote: »
    So unless the headphones have multiple speakers, you will only get simulated surround sound. My understanding is that you will get simulated surround sound with the headset connected to the controller. There may be an option though to choose between Stereo and simulated surround sound.

    MS hasn't released the Dolby SRS code yet. That's why all of the passive headsets offer stereo only for the time being.
  • Sirch
    Sirch Posts: 20
    edited February 2014
    Blankman wrote: »
    MS hasn't released the Dolby SRS code yet. That's why all of the passive headsets offer stereo only for the time being.

    I get simulated surround sound from the Melee. I believe it's done by the POET controller rather than the console. It works pretty well for me, giving me enough of a sense of direction to know where things are. I'm hoping the console will give more definition.
  • Blankman
    Blankman Posts: 51
    edited February 2014
    Sirch wrote: »
    I get simulated surround sound from the Melee. I believe it's done by the POET controller rather than the console. It works pretty well for me, giving me enough of a sense of direction to know where things are. I'm hoping the console will give more definition.
    The simulated surround sound (SRS) is produced from the DSP amplifier that has an optic cable that goes in back of the 360 because it's also powered by the USB port. We won't be able to use the DSP amplifier with the Xbox One since all audio coding is done on the console before it is sent to the wireless controller. Currently, audio on the Xbox One is in stereo until the Dolby SRS code is released to headset developers.
  • KirkSi
    KirkSi Posts: 10
    edited February 2014
    Here's Dan's reply:

    "Hi Ken,

    The audio signal received by the Xbox One controller is two channel only. ANY headset that plugs into the controller will have access to only L and R audio signals. The Xbox One simulates surround (surround to stereo processing) internally before being sending audio to the controller wirelessly. This will change once a multichannel wireless signal is available directly from the console, but Microsoft has not announced when or exactly how that will happen.

    Best,

    Dan"

    Cheers, Ken

    Albert Pennelo has just said that the XBox One only sends true stereo to the controller at the moment, not virtual surround sound

    XBOX ONE HEADSETS… SURROUND SOUND, ADAPTERS, FACT & FICTION

    This contradicts what you said earlier. Which is true?
  • [Deleted User]
    [Deleted User] Posts: 7,658
    edited February 2014
    Hello,
    I'll forward this to Polk for you.
    Regards, Ken
  • [Deleted User]
    [Deleted User] Posts: 7,658
    edited February 2014
    Hello,
    In all likelihood Dan must have gotten ahead of himself talking about a possible Xbox software iteration in the future. What Albert Pennelo says is correct.

    Regards, Ken
  • GAMEPHRENIC GOD
    GAMEPHRENIC GOD Posts: 53
    edited February 2014
    Greetings, Ken

    Thanks for the follow up. We hope that Polk has some influences of notifying Microsoft of the demand for Multichannel Signalling amongst competitive gamers. The better we can hear with comfort, the better we feel and the better we dominate. Please find a way to encourage Polk audio to consult with all game developers. From Shooters to RPGs. We are look forward to Polk connecting with Tom Clancy the Division (UBISOFT), there SnowDrop engine is Powerful, it would align with the Power of Polk Audio. I would definitely get a pre-order that includes a special headset for The Division that was optimized for the experience. We need that level of optimization. With Software innovation such as Apps on Xboxone, this would be a way so a gamer can personalize there experience. But, the base of that innovation, starts with Mircosoft and Polk. If we can download a app that communicates with our Xboxone for Sound Mixing and optimization, that would be great, especially when Microsoft decides to update there console for Multi-channel signalling. Think of the bonus of that move. Plus, my chat mic, provided my Microsoft, no longer works. I can hear, but I can not talk through it. So, I use my Kinect until the second week in March, to pick up my 4Shots. Please forward this to the developers to gather their insight if possible.

    Thanks,



    Hello,
    In all likelihood Dan must have gotten ahead of himself talking about a possible Xbox software iteration in the future. What Albert Pennelo says is correct.

    Regards, Ken
  • [Deleted User]
    [Deleted User] Posts: 7,658
    edited February 2014
    Hello,
    I've sent your message to Polk HQ for you.
    Cheers, Ken
This discussion has been closed.